
Gear Upgrading & Enchantment Flipping: Materials Guide
Enchantment flipping involves buying cheap flat gear, purchasing upgrading materials (runes/souls/relics), enchanting the items, and selling them for a premium. This guide explains how to calculate the margins.
Flipping Calculations
Calculate the total cost: Cost = ItemPrice(Flat) + MaterialCount * MaterialPrice. Compare this with the market price of the enchanted version. High-tier off-hands (like Taproots or Cryptcandils) offer the highest enchantment margins because their material cost is low (only 96 runes/souls) but their enchanted price scales dramatically.
Material Counts by Slot Type
The number of runes, souls, relics, or siphoned energy required for enchantment depends on the slot type:
- Two-Handed Weapons: 384 materials
- One-Handed Weapons (Main Hand): 288 materials
- Armor, Bags: 192 materials
- Helmet, Shoes, Cape, Off-hand: 96 materials
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